#define USE_ANTI_ALIASING 0
#define USE_PRE_SHARPEN 0
#define USE_BLOOM 0
#define USE_HDR 1
#define USE_TECHNICOLOR 0
#define USE_TONEMAP 0
#define USE_SEPIA 0
#define USE_POST_SHARPEN 0
#define USE_COLOR_SHARPEN 0
#define FXAA_QUALITY__PRESET 9
float fxaaQualitySubpix = 0.3885;
float fxaaQualityEdgeThreshold = 0.2224;
float fxaaQualityEdgeThresholdMin = 0.0609;
bool highQualitySharpen = 1;
float Sharpen = 0.046;
float AverageBlur = 0.15;
float CoefficientsBlur = 1.3999;
float CoefficientsOriginal = 2.3999;
float SharpenEdge = 0.23;
float SharpenContour = 0.055;
float BloomThreshold = 20.25;
float BloomPower = 1.446;
float BloomWidth = 0.0142;
float HDRPower = 0.84;
float radius2 = 0.915;
#define TechniAmount 0.11
#define TechniPower 4
#define redNegativeAmount 0.88
#define greenNegativeAmount 0.88
#define blueNegativeAmount 0.88
#define Gamma 1
#define Exposure -0.6
#define Saturation 0.45
#define Bleach 0.25
#define Defog 0
#define FogColor float4(1.87, 2.21, 2.55, 2.55)
#define ColorTone float3(1.60, 1.20, 0.90)
float SepiaPower = 0.22;
float GreyPower = 0.11;
float ColorSharpenAmount = 0.5; // Strength
